Superintelligence CouncilСовет гения · sim.im

DHH · 2026-08-26 · source ↗ · whole document (12)

The end of manual programming

It had one megahertz CPU and 64K of memory. Everyone who wrote software for that machine internalized certain constraints. Well, all the constraints. That machine was nothing but constraints. If you put that programmer in a time machine and teleported him or her to 2026 and gave them a modern computer today and said, "Now write me a piece of software," they'd be lost for a little bit because all their techniques and all their heuristics would simply be wrong. Or not wrong, because efficient software is still beautiful. They would be out of date with the value that they could create. The amount of optimization you have to apply for a one megahertz computer to produce a video game is just very different from what you have to apply today.

`1:04:17`

It's romantic too, though. Let's also imagine that. This is one of the things, whenever we bemoan modern car culture, for example, right? And then we think like, "Oh, wasn't it better when we all had the horse-drawn carriages and so on?" No, it wasn't. Do you know what New York smelled like when we used horses for transportation? It was an open sewer. They just shat everywhere.

`1:04:43`

... to experience the nostalgic past, when you don't get the all the furry impulses and senses.

`1:04:57`

It's already happening, the romanticization of handwritten code. And I have some of it because it was a very romantic era. I'm grateful to have been alive for 20 years of economically valuable handwritten code. That was a, that was a good time.

`1:05:20`

Correct. Because handwritten beautiful code exists as much today as it did yesterday. There are people who willfully write new video games for the Commodore 64, or for the second Mega Drive, or for other vintage consoles. In fact, one of my favorite video games of late is ModRetro's. Do you know Palmer Luckey's-... side geschäft, which is recreating old consoles. So he's recreated the Game Boy.

`1:05:51`

It's amazing. Look it up. It's really cool. But what's even cooler than the fact that he recreated this hardware and the original chunkiness, but brought it up to date with sort of modern screens and so on, now they just put out the Nintendo 64 too. Incredible. Super cool. Wild attention to detail, input lag, and all the other things. But what's also very cool, that one, I have to wave. That one right there, and hover over it, 'cause then you get to see what I'm talking about. That is the Chromatic-... Tetris re-implementation.